Okay game, unoriginal
The idea has been used many times, there is nothing too original about it. However it does deserve a higher than average score simply because the execution was 'decent'.
Also.. is the sound used for winning a stage someone trying to make an explosion sound with their mouth? Doesn't sound very convincing.
DAT DAT DAT
This is a game, you can contrail everything.
It was okay.
The controls were a bit clunky, even for the right handed folk like myself.
The game was overall pretty good if not generic to a degree. The art was also kind of gimmicky and I didn't like that, I understand alot of games use mock-D (fake 3D), but it's just kind of cheesy.
There are alot of improvements that could be made with this game.
(Also your voice actor in the intro sounded really goofy rather than the dark and deep as intended.)
Good game play. Story didn't make sense.
If the crystals produced "infinite" energy. Why would corporations fight over it? I mean if it produced INFINITE energy, energy would then become near impossible to charge for. The only reason energy is worth anything is because of the cost of the materials and labor used in its production.
It's kind of like your story line was loosely hanging off the concept of the game rather than enhancing it. It seems almost like an appendix feature rather than something thought out.
Not that bad at all.
If you look at the near center of the game area and dedicate a button to a finger and remember which finger is which key, you can essentially just use your peripheral vision and get the big picture. Then just do something when you absolutely MUST do it. If you can do that this game isn't all that hard.
I think the proper message should be "Blind Loyalty" loyalty's retarded obsessive cousin. Like everyone else has already said. Your message here is fucked up and seen as "incorrect". Hell If loyalty is to kill yourself when a love one died, everyone should have killed themselves by out of loyalty by now.
completely lost, but I bet that was because the mice with fully functional human brains voted against her.
The game had horrible pacing. The controls were sluggish. The game was riddled with glitches, and felt a lot like a feature creep. The only saving grace is that artwork is par to what has come to be expected of flash games of the genre.
However: the break down goes as this.
The pacing needs to improve, more chaos, less controlled "obvious boss patterns". The controls must be improved as well.
Sluggish controls lent themselves to even further failure because of the distinct inability to move and attack at the same time. There also have been slight intervals between each movement that makes the game less enjoyable, it's almost as if you let the animations take priority of the game-play.
BUGS! As someone else has mentioned it's possible to have bosses that never die, or bosses that ARE dead but not counted as dead, either forcing you to restart, or find a creative way to kill yourself (with the exception of the first stage, there was none). There have also been times where the character simply got "stuck" here and there.
The feature creep comes when where you have silly mini-games that detract enjoyment from the game rather than add to it. What does collecting stars have to do other than add a meaningless and tedious task for the player to do? Or rapidly press A (with from what I saw little consequence for not tapping A)? The context is important, there was no context for the stars, and hardly any reason to be tapping the A button unless you gave the player a perceived sense of danger or urgency. Take what you did with the time-bomb for example, THAT had a sense of urgency that got me slightly hurried even when the solution was obvious.
However, the artwork in of itself was good which is why the game deserved more than a failing grade. However in gaming, game-play is king, not artistic ability. It was a good attempt and an ambitious one at that. It is unfortunate it fell short on so many aspects.
And that's really all it is. It's not bad, not exceedingly great either. It's basically any other rampage game. However, the way you did damage was completely annoying. The enemy doesn't even detect if you're even infront of them after making a swing; they hit you automatically even if you're too far away for them to realistically hit you (and i'm not talking about the fireballs/magic bolts).
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