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Age/Gender: 19, Male
Location: Michigan
Job: Student
There is a time for truth and a time for peanuts... this is a time for peanuts.
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Whistle Status: Normal
Exp. Points: 1,290 / 1,350
Exp. Rank #: 21,676
Voting Pow.: 5.34 votes
BBS Posts: 53 (0.04 per day)
Flash Reviews: 94
Music Reviews: 11
Trophies: 1
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All Flash Reviews
94 Reviews | 47 w/ Responses
However, despite having a virus that is even more subdued and less lethal then Type1 herpes, I still end up having a world wide panic for something that does nothing but spread by human contact. Now, look at herpes (type1), It is a virus that causes cold sores, if you have ever had a cold sore, you are a victim of type1 herpes. It is rated for every 2 people 1 will have herpes type one, that makes roughly 3.5 billion people world wide infected, and frankly i don't see any government closing down borders for it. (Also if you're thinking I'm talking about the other herpes, that's type2, the kind you really don't want to get.
Now, if only for that reason i agree with the other commenter about how you should make goverments relax about a none-visible, none-symptom producing virus (though seriously, I think parasites would not be ignored simply because they're subsisting on a person's bodily fluids) if not that, but possibly allow a virus to become dormant and if it is wiped out, a higher evolved form of the virus will infect the surviving population.
This was still a very fun game. I think you did good displaying the airplanes and ships, however, sometimes ships will become lost at see simply because they cannot find an open port. Oh well.
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Though it can be completely suggested that this game is stolen, I can see that it has more refined collision detection along with AWSD movement options. And comparing it to the other stick ragdoll games, i have found that this one is actually smoother and thus most likely a honest-to-goodness submission. Shame on those who point fingers before testing out theories.
Anyways, nice to see someone refine an old idea. Where did you find the tutorial?
Author's Response:
I just googled it. I don't remember what the sight was called, but if I find it, I will tell you, if you want. thanks for the review!
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ur meeen
Author's Response:
Harr harrr
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Not only to mention that this is the nth amount this kind of submission has been made, but i question the whole legality of this submission. Most of these images have been taken off one site or the other. Basically you're posting someonelse's hard work and research as your own. So I hope you can provide the several publishing rights for posting another person's work (which some are probably stated as none distributable).
Yes, I like the format, but the content once again was not yours. Please try providing something that the bulk of the content has been created by you.
Author's Response:
Thanks for feedback
I didn't want to put across the drawings as my own, i am just displaying them in a "user friendly" way.
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Although, it would be great to see:
Jack French #4: Jack the Zombie.
Where you get to play as a zombie detective living a hardknock life of being an underpaid zombie detective with a terrible addiction to brains.
Your job is to find the perp who committed the crime and eat his brains. A win-win situation.. well at least for you and the cops..
Actually forget the whole thing..
Great job on the series though, it would be nice to see a sequel involving his partner.
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Why does this seem to be a copy of double wire?
The mechanics are a bit messy and the wires don't always catch onto the surfaces even with direct collision. Needs to be fixed up a bit.
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What is wrong with you people!?
Seriously dude, keep this up!
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Everything was perfect, but for the first boss was wondering if it was possible to hit him to death. I apparently did it without using the ceiling spike.
Author's Response:
yeah, you can beat him without the spike, but it takes longer
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Didn't enjoy this game at all, it was far too random, and i think you would of done better picking out a visualizer that didn't look like an Itunes/windowsmedia/ realplayer rip. Try something more refreshing and creative.
Further note. this game needs almost no skill, you just avoid the little red spots that's all. There is no creative concept as other rythem games have much more to it. Also your game is simply just information overload for everyone. Visually speaking this is a very unhealthy game to play, you've completely overloaded the sense of sight and may cause seizures to anyone, and i mean ANYONE who plays it (waving lines, flashing lights, motions suddenly changing forms, multiple direction swirling - all triggers of seizing). Also your Seizure warning is too low on the page. Put it where it isn't cut out of the comment.
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i KNEW it! I KNEW you were going to use that eventually..
IT'S OVER NINE-THOOOOUUUSSSSANND!!!!
WHAT!?! NINE THOUSAND!!?!
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